Treecycle

An app to make recycling accessible and rewarding

Role

Team

UXUI Designer

Solo Project

Tools

Duration

Figma

2 Weeks

Overview

“Treecycle” is a mobile app to encourage recycling by simplifying the process of finding recycling locations, tracking environmental impact, and fostering a community for sharing recycling tips. It makes recycling accessible and rewarding..

Research and Problems

To understand user needs, I conducted primary research - user interviews and secondary research - competitive analysis of a few local recycling apps.

From my research, I identified three key pain points users faced while using recycling apps.

Problem 1 : Users want quick access to recycling locations tailored to specific item types

Problem 2 : Users reported feeling unmotivated throughout the recycling process

Problem 3: Some users lack of knowledge about recycling

Design Iteration

Problem 1

Unclear Guidance

People find it confusing or inconvenient to recycle correctly due to a lack of clear information about recycling locations and the preparation processes.

Items types page (Wireframe)

Map Page (Wireframe)

Recycling tutorial (Wireframe)

Solution 1: Lack of clarity discourages consistent recycling habits. Treecycle aims to simplify the process by providing intuitive navigation, clear instructions, and accessible location details. To tackle the confusion around recycling, I designed a streamlined user flow.

User flow

  1. Choose recyclable item types (e.g., plastic, paper) via clear icons

  2. A simple, illustrated tutorial appears, guiding users on pre-recycling steps

  3. The app transitions to a map displaying nearby recycling spots, with detailed information like accepted materials and operating hours.

∙ Users find locations easily, reducing abandonment and contamination. Increase User satisfaction.

Problem 2

Unmotivated

Users feel unmotivated throughout the recycling process. Interviewees noted that without visible impact, recycling feels tedious.

Home page (Wireframe)

Visualise users’ CO2 saving

Solution 2: Treecycle visually represents the CO2 savings as equivalent trees planted on the home screen. This gamified impact tracker is designed to boost engagement and make recycling a rewarding experience. It helps users clearly see their environmental contributions.

∙ Users’ motivation rises with rewarding impact feedback.

Problem 3

Limited Knowledge

Users often lack basic knowledge about recycling, and they strive to adopt more environmentally friendly habits in their daily lives. They also desire to learn more sustainable living practices, seeking practical ways to reduce their footprint

Forum Page

Information Page

Solution 3: I added a discussion forum for peer learning and an information section with recycling FAQs, offering clear guidance and practical tips while fostering a supportive community for sustainable practices.

∙ Inspires users to embrace eco-friendly practices with confidence and ease.

Takeaways

Crafting Enjoyable Experiences - Through designing the impact tracker featuring tree visuals and milestones, I discovered how gamification can effectively drive behavioural change. I realised that UX design goes beyond merely fulfilling a function—it involves creating enjoyable experiences for users. To transform user actions into visually rewarding moments, this approach boosts motivation by instilling a sense of achievement.

Designing for Clarity - By streamlining the user flow and reducing unnecessary steps, I learned how powerful clarity is in shaping user behaviour. When instructions and navigation are intuitive, users feel more confident and are more likely to complete their goals without hesitation. This reinforced the importance of reducing cognitive load in UX design.

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